Data files


I have collected a few sample files of various file formats I've worked with.

Data file directories include:

  1. 3DS, 3D Studio graphics files;
  2. AMIRAMESH, the AmiraMesh general purpose file format for Amira;
  3. ASE, 3D Studio ASCII Exchange format for 3D graphics;
  4. AVI, animation for 2D graphics;
  5. BEZIER_SURFACE, a simple file format comprising two files, suitable for storing the definition of a Bezier surface, 3D graphics;
  6. BMP, Microsoft Bitmap File, 2D graphics;
  7. BYU, Movie-BYU geometry file, 3D graphics;
  8. CGMB, Computer Graphics Metafile, Binary, 2D graphics;
  9. CNF, the DIMACS CNF file format, used to define examples for the "satisfiability" problem in conjunctive normal form;
  10. DLAP, a sparse matrix file format used by DLAP;
  11. DSP, a sparse matrix file format, storing just (I,J,A(I,J)), and using one-based indexing.
  12. DXF, DXF files, 3D graphics;
  13. EPS, Encapsulated PostScript files, 2D graphics;
  14. FEM, a set of three text files that can be used to describe many finite element models;
  15. FIG, FIG files, 2D graphics (Xfig native format);
  16. FIT, FIT files, 2D graphics;
  17. GIF, GIF files, 2D graphics;
  18. GMOD, 3D graphics (a game format);
  19. GRF, an abstract graph format, 2D graphics;
  20. HB, the Harwell Boeing sparse matrix file format;
  21. HDF, HDF files, general scientific data file format;
  22. HRC, a SoftImage format, 3D graphics;
  23. IGES;
  24. IV, the SGI Inventor format, 3D graphics;
  25. JPG, JPEG files, 2D graphics;
  26. METIS_GRAPH, the format for graphs to be read by METIS, which can partition a graph;
  27. METIS_MESH, the format for finite element meshes to be read by METIS, which can partition the elements of such a mesh;
  28. MM, the Matrix Market Sparse Matrix File Format;
  29. MOV, Quicktime "movie" file, 2D animation;
  30. MP4, MPEG-4 movie files, 2D animation;
  31. MPG, MPEG movie files, 2D animation;
  32. MTL, a format used to store material definitions that may be accessed by a Wavefront OBJ file, 3D graphics;
  33. MTV, a format used to define graphics to be displayed by the plotmtv program;
  34. OBJ, Wavefront OBJ files, 3D graphics;
  35. OFF, Geomview OFF files, 3D graphics;
  36. OOGL, Geomview files;
  37. PBMA, ASCII Portable Bit Map 2D graphics, black and white;
  38. PBMB, binary Portable Bit Map 2D graphics, black and white;
  39. PCX, an image format originated by PC Paintbrush;
  40. PDB, Protein Database;
  41. PDF, Portable Document Format, 2D graphics;
  42. PGMA, ASCII Portable Gray Map, 2D graphics;
  43. PGMB, binary Portable Gray Map, 2D graphics;
  44. PLOT3D, a variety of formats used by the PLOT3D program;
  45. ply, a format for objects defined as a collection of polygons, 3D graphics;
  46. PNG, Portable Network Graphics, 2D graphics;
  47. PNM, Portable AnyMap (PBMA or PBMB or PGMA or PGMB or PPMA or PPMB), 2D graphics;
  48. POLY, a 2D format used by TRIANGLE for Planar Straight Line Graphs;
  49. POLYGONAL_SURFACE, a simple file format comprising two files, suitable for storing the definition of a surface that is made up of a set of polygons of a fixed order, 3D graphics;
  50. POV, Persistence of Vision format, 3D graphics;
  51. PPMA, Portable Pixel Map (ASCII) 2D graphics, color;
  52. PPMB, Portable Pixel Map (binary) 2D graphics, color;
  53. PS, PostScript files, 2D graphics;
  54. QUAD_MESH, a quadrilateral mesh in 3D, used to define a surface.
  55. RGB, SGI RGB files, 2D graphics;
  56. SMF, Michael Garland's format for QSLIM, 3D graphics;
  57. SPARSE_CC, a three-file format for the sparse compressed column matrix format;
  58. SPARSE_CR, a three-file format for the sparse compressed row matrix format;
  59. ST, the Sparse Triplet format, a sparse matrix file format, storing just (I,J,A(I,J)), and using zero-based indexing.
  60. STLA, ASCII Stereolithography files, 3D graphics;
  61. STLB, binary Stereolithography files, 3D graphics;
  62. SVG, Scalable Vector Graphics, 2D graphics;
  63. TABLE, a simple format for N points in M dimensions;
  64. TEC, Tecplot files, 2D or 3D graphics with attributes;
  65. TET_MESH_ORDER4, description of a linear tet mesh of a set of 3D points, using a pair of files to list the node coordinates and the 4 nodes that make up each tetrahedron;
  66. TET_MESH_ORDER10, description of a quadratic tet mesh of a set of 3D points, using a pair of files to list the node coordinates and the 10 nodes that make up each tetrahedron;
  67. TET_MESH_TET_NEIGHBORS, description of a format for tetrahedron adjacency information in a tetrahedral mesh of 3D points;
  68. TGA, Targa files;
  69. TIF, TIFF, (Tagged Image File Format) 2D graphics;
  70. TRI_MESH, a triangular mesh in 3D, used to define a surface.
  71. TRIA, a homegrown triangulation format, ASCII, 3D graphics;
  72. TRIANGULATION_ORDER3, description of a linear triangulation of a set of 2D points, using a pair of files to list the node coordinates and the 3 nodes that make up each triangle;
  73. TRIANGULATION_ORDER6, description of a quadratic triangulation of a set of 2D points, using a pair of files to list the node coordinates and the 6 nodes that make up each triangle; Six-node triangles are used when a higher degree approximation is desired; they may also be used as isoparametric elements that model curved boundaries;
  74. TRIB, a homegrown triangulation format, binary, 3D graphics;
  75. TS, the Mathematica ThreeScript format, 3D graphics;
  76. TXT, plain old text files;
  77. UCD, an AVS cell array format, 3D graphics;
  78. VLA a 3D graphics line format;
  79. VTK, the Visual Toolkit file format;
  80. WAV, a format for storing audio data;
  81. WRL, VRML files, 3D graphics;
  82. XBM, X Windows bitmap, a 2D graphics black and white format for icons;
  83. XGL, the XGL format, 3D graphics;
  84. XPM, X Windows pixel map, a 2D graphics color format;
  85. XWD, X Windows dump, a 2D graphics format;
  86. XY, a simple 2D graphics point and line format;
  87. XYZ, a simple 3D graphics point and line format;

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Last revised on 22 May 2008.