Data files
I have collected a few sample files of various file formats
I've worked with.
Data file directories include:
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3DS, 3D Studio graphics files;
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AMIRAMESH, the AmiraMesh general purpose file format for Amira;
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ASE, 3D Studio ASCII Exchange format for 3D graphics;
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AVI, animation for 2D graphics;
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BEZIER_SURFACE, a simple file format comprising two files,
suitable for storing the definition of a Bezier surface,
3D graphics;
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BMP, Microsoft Bitmap File, 2D graphics;
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BYU, Movie-BYU geometry file, 3D graphics;
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CGMB, Computer Graphics Metafile, Binary, 2D graphics;
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CNF, the DIMACS CNF file format, used to define examples
for the "satisfiability" problem in conjunctive normal form;
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DLAP, a sparse matrix file format used by
DLAP;
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DSP, a sparse matrix file format, storing just
(I,J,A(I,J)), and using one-based indexing.
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DXF, DXF files, 3D graphics;
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EPS, Encapsulated PostScript files, 2D graphics;
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FEM, a set of three text files that can be used to describe
many finite element models;
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FIG, FIG files, 2D graphics (Xfig native format);
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FIT, FIT files, 2D graphics;
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GIF, GIF files, 2D graphics;
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GMOD, 3D graphics (a game format);
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GRF, an abstract graph format, 2D graphics;
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HB, the Harwell Boeing sparse matrix file format;
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HDF, HDF files, general scientific data file format;
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HRC, a SoftImage format, 3D graphics;
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IGES;
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IV, the SGI Inventor format, 3D graphics;
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JPG, JPEG files, 2D graphics;
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METIS_GRAPH, the format for graphs to be read by
METIS,
which can partition a graph;
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METIS_MESH, the format for finite element meshes to be read by
METIS,
which can partition the elements of such a mesh;
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MM, the Matrix Market Sparse Matrix File Format;
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MOV, Quicktime "movie" file, 2D animation;
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MP4, MPEG-4 movie files, 2D animation;
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MPG, MPEG movie files, 2D animation;
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MTL, a format used to store material definitions that
may be accessed by a Wavefront OBJ file, 3D graphics;
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MTV, a format used to define graphics to be displayed
by the plotmtv program;
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OBJ, Wavefront OBJ files, 3D graphics;
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OFF, Geomview OFF files, 3D graphics;
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OOGL, Geomview files;
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PBMA, ASCII Portable Bit Map 2D graphics, black and white;
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PBMB, binary Portable Bit Map 2D graphics, black and white;
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PCX, an image format originated by PC Paintbrush;
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PDB, Protein Database;
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PDF, Portable Document Format, 2D graphics;
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PGMA, ASCII Portable Gray Map, 2D graphics;
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PGMB, binary Portable Gray Map, 2D graphics;
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PLOT3D, a variety of formats used by the PLOT3D program;
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ply, a format for objects defined as a collection of
polygons, 3D graphics;
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PNG, Portable Network Graphics, 2D graphics;
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PNM, Portable AnyMap (PBMA or PBMB or PGMA or PGMB or
PPMA or PPMB), 2D graphics;
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POLY, a 2D format used by
TRIANGLE for Planar Straight Line Graphs;
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POLYGONAL_SURFACE, a simple file format comprising two files,
suitable for storing the definition of a surface that is made
up of a set of polygons of a fixed order, 3D graphics;
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POV, Persistence of Vision format, 3D graphics;
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PPMA, Portable Pixel Map (ASCII) 2D graphics, color;
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PPMB, Portable Pixel Map (binary) 2D graphics, color;
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PS, PostScript files, 2D graphics;
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QUAD_MESH,
a quadrilateral mesh in 3D, used to define a surface.
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RGB, SGI RGB files, 2D graphics;
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SMF, Michael Garland's format for QSLIM, 3D graphics;
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SPARSE_CC, a three-file format for the sparse compressed column
matrix format;
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SPARSE_CR, a three-file format for the sparse compressed row
matrix format;
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ST, the Sparse Triplet format, a sparse matrix file format,
storing just (I,J,A(I,J)), and using zero-based indexing.
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STLA, ASCII Stereolithography files, 3D graphics;
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STLB, binary Stereolithography files, 3D graphics;
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SVG, Scalable Vector Graphics, 2D graphics;
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TABLE, a simple format for N points in M dimensions;
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TEC, Tecplot files, 2D or 3D graphics with attributes;
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TET_MESH_ORDER4, description of a linear tet mesh of a
set of 3D points, using a pair of files to list the node coordinates
and the 4 nodes that make up each tetrahedron;
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TET_MESH_ORDER10, description of a quadratic tet mesh
of a set of 3D points, using a pair of files to list the node
coordinates and the 10 nodes that make up each tetrahedron;
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TET_MESH_TET_NEIGHBORS, description of a format for tetrahedron
adjacency information in a tetrahedral mesh of 3D points;
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TGA, Targa files;
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TIF, TIFF, (Tagged Image File Format) 2D graphics;
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TRI_MESH,
a triangular mesh in 3D, used to define a surface.
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TRIA, a homegrown triangulation format, ASCII, 3D graphics;
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TRIANGULATION_ORDER3, description of a linear triangulation
of a set of 2D points, using a pair of files to list the node
coordinates and the 3 nodes that make up each triangle;
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TRIANGULATION_ORDER6, description of a quadratic triangulation
of a set of 2D points, using a pair of files to list the node
coordinates and the 6 nodes that make up each triangle; Six-node
triangles are used when a higher degree approximation is desired;
they may also be used as isoparametric elements that model curved
boundaries;
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TRIB, a homegrown triangulation format, binary, 3D graphics;
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TS, the Mathematica ThreeScript format, 3D graphics;
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TXT, plain old text files;
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UCD, an AVS cell array format, 3D graphics;
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VLA a 3D graphics line format;
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VTK, the Visual Toolkit file format;
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WAV, a format for storing audio data;
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WRL, VRML files, 3D graphics;
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XBM, X Windows bitmap, a 2D graphics black and white
format for icons;
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XGL, the XGL format, 3D graphics;
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XPM, X Windows pixel map, a 2D graphics color format;
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XWD, X Windows dump, a 2D graphics format;
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XY, a simple 2D graphics point and line format;
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XYZ, a simple 3D graphics point and line format;
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Last revised on 22 May 2008.