#Inventor V2.0 ascii Separator { Info { string "tetrahedron.iv generated by IVREAD." string "Original data in file tetrahedron.wrl." } Separator { LightModel { model BASE_COLOR } MatrixTransform { matrix 1.00000 0.000000E+00 0.000000E+00 0.000000E+00 0.000000E+00 1.00000 0.000000E+00 0.000000E+00 0.000000E+00 0.000000E+00 1.00000 0.000000E+00 0.000000E+00 0.000000E+00 0.000000E+00 1.00000 } Material { ambientColor 0.2 0.2 0.2 diffuseColor [ 0.8000 0.8000 0.8000, 0.0000 1.0000 0.0000, 1.0000 1.0000 1.0000, 0.0000 0.0000 1.0000, 1.0000 0.0000 0.0000, ] emissiveColor 0.0 0.0 0.0 specularColor 0.0 0.0 0.0 shininess 0.2 transparency [ 0.000, 0.000, 0.000, 0.000, 0.000, ] } TextureCoordinateBinding { value PER_VERTEX_INDEXED } MaterialBinding { value PER_VERTEX_INDEXED } NormalBinding { value PER_VERTEX_INDEXED } ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE faceType CONVEX creaseAngle 6.28319 } Coordinate3 { point [ 1.0000 1.0000 1.0000, 1.0000 -1.0000 -1.0000, -1.0000 1.0000 -1.0000, -1.0000 -1.0000 1.0000, ] } Normal { vector [ 0.5774 0.5774 0.5774, 0.5774 -0.5774 -0.5774, -0.5774 0.5774 -0.5774, -0.5774 -0.5774 0.5774, ] } IndexedFaceSet { coordIndex [ 3, 2, 1, -1, 2, 3, 0, -1, 1, 0, 3, -1, 0, 1, 2, -1, ] textureCoordIndex [ 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, 10, 11, -1, ] materialIndex [ 4, 3, 2, -1, 3, 4, 1, -1, 2, 1, 4, -1, 1, 2, 3, -1, ] } } }