#Inventor V2.0 ascii Separator { Info { string "cube_texture.iv generated by hand." string "Original data in file cube.iv." } Separator { LightModel { model PHONG } MatrixTransform { matrix 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 } Material { ambientColor 0.2 0.2 0.2 diffuseColor [ 0.7000 0.7000 0.7000, ] emissiveColor 0.4 0.0 0.0 specularColor 0.0 0.0 0.0 shininess 0.2 transparency [ 0.000, ] } MaterialBinding { value PER_VERTEX_INDEXED } NormalBinding { value PER_VERTEX_INDEXED } TextureCoordinateBinding { value PER_VERTEX_INDEXED } ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE faceType CONVEX creaseAngle 6.28319 } Texture2 { filename "checkers.rgb" wrapS REPEAT wrapT REPEAT model MODULATE blendColor 0.0 0.0 0.0 } Coordinate3 { point [ 0.0000 0.0000 0.0000, 1.0000 0.0000 0.0000, 1.0000 1.0000 0.0000, 0.0000 1.0000 0.0000, 0.0000 0.0000 1.0000, 1.0000 0.0000 1.0000, 1.0000 1.0000 1.0000, 0.0000 1.0000 1.0000, ] } TextureCoordinate2 { point [ 0.0000 0.0000, 1.0000 0.0000, 1.0000 1.0000, 0.0000 1.0000, 0.0000 0.0000, 1.0000 0.0000, 0.0000 0.0000, 0.0000 1.0000, 0.0000 0.0000, 0.0000 0.0000, 0.0000 0.0000, 1.0000 1.0000, 0.0000 0.0000, 0.5000 0.0000, 0.5000 0.5000, 0.0000 0.5000, 0.0025 0.0025, 0.5000 0.0025, 0.5000 0.5000, 0.0025 0.5000, 0.0000 0.0000, 0.0000 0.0000, 0.0000 1.0000, 0.0000 1.0000, ] } Normal { vector [ -0.5774 -0.5774 -0.5774, 0.5774 -0.5774 -0.5774, 0.5774 0.5774 -0.5774, -0.5774 0.5774 -0.5774, -0.5774 -0.5774 0.5774, 0.5774 -0.5774 0.5774, 0.5774 0.5774 0.5774, -0.5774 0.5774 0.5774, ] } IndexedFaceSet { coordIndex [ 3, 2, 1, 0, -1, 4, 5, 6, 7, -1, 0, 4, 7, 3, -1, 3, 7, 6, 2, -1, 2, 6, 5, 1, -1, 1, 5, 4, 0, -1, ] normalIndex [ 3, 2, 1, 0, -1, 4, 5, 6, 7, -1, 0, 4, 7, 3, -1, 3, 7, 6, 2, -1, 2, 6, 5, 1, -1, 1, 5, 4, 0, -1, ] materialIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, ] textureCoordIndex [ 0, 1, 2, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 20, 21, 22, 23, -1, ] } } }