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Ray Tracing Algorithm
The main goal was the implementation of a basic
Ray Tracing Algorithm. The scene is described for a ASCII file, where you
define the several elements which compose your scene. Examples: camera,
lights, shapes (sphere, triangle and planes), materials' characteristics for each shape and
texture image for the background and planes.
2D Graphic Editor
In this case, a 2D Graphic
Editor was implemented. The principal objetive was to get experience with
canvas interaction, callback manipulations, 2D pick algorimts and work with
several Graphics Libraries ( Iup, CD, Lua language
... )

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