Cracking the Humpty Dumpty Case A favorite puzzle in game stores is a wooden T that has been cut into four pieces. While it seems a simple task to reconstruct the T, many people struggle fruitlessly, and eventually give up. Puzzles like this are called geometric dissection problems. Computers can work on these problems, but the usual approach is an unimaginative example of ``brute force'', that is, just try every possibility until you stumble on the answer. In this talk, I will show how to create a corresponding tiling problem, also known as an exact cover. This results in an underdetermined integer linear programming problem of the form Ax=b. Fast solvers can handle such problems, involving hundreds of pieces, and so we can put Humpty Dumpty together again.